Game Pillars¶
Product Pitch¶
Build a browser-native fantasy MMO that feels like a classic RPG world, but is playable as a companion game. Players spend short active sessions planning actions, then let travel, combat, gathering, crafting, and trading resolve over real time while they do other things.
Core Pillars¶
1. Async Expedition MMO¶
The game should not depend on constant live control. The player issues intent, equips the hero, prepares supplies, sets risk limits, and commits to a timed action.
2. Classic MMO Structure¶
The world still needs familiar MMO expectations: towns, gear progression, dungeons or delves, parties, guilds, markets, professions, factions, monster families, and regional identity.
3. Survival as Pressure, Not Punishment¶
Hunger, thirst, fatigue, climate, and injury should affect what expeditions are viable. They should create preparation gameplay and economy demand rather than permanent lockouts.
4. Player-Shaped Economy¶
Food, tools, crafted gear, maps, coordinates, transport, and contracts should all be tradeable. The economy should be driven by player production, logistics, and information.
5. Regional Knowledge Matters¶
Players should learn areas over time. Frequent hunting and scouting should reveal more about local monsters, routes, hazards, and resources.
6. Lightweight Infrastructure¶
The design should favor server-authoritative timers, state resolution, and shared ledgers over expensive constant simulation. This is required to keep Cloudflare costs reasonable.
Player Fantasy¶
The intended fantasy is that the player runs a capable adventurer living in a dangerous high fantasy world. They are not clicking every sword swing. They are making strategic decisions about where to go, what to pack, who to travel with, what risks to accept, and how to turn outcomes into wealth or influence.
Non-Goals¶
- Twitch combat as the main experience.
- Large continuously simulated open-world movement.
- User-uploaded arbitrary art or mod content at launch.
- A globally frictionless economy with no travel or regional identity.