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Loadouts and Safety Rules

Purpose

This file defines the simplified expedition setup model.

The player should not need a separate combat tactics system or formation system. The main expedition setup choices should be:

  • loadout preset
  • supplies
  • safety rule preset

Core Rule

Loadouts answer what the expedition is built to do.

Safety rules answer when the expedition stops risking more.

That keeps setup readable while still allowing mastery through preparation.

Loadout Model

Treat a loadout as:

  • role core
  • gear set
  • expedition tools
  • supply expectations

The player should save loadouts as profiles, not rebuild them manually every run.

Role Core Presets

1. Vanguard Core

What it is for:

  • escorts
  • hostile gathers
  • rescue pressure
  • stable frontline protection

What it usually contains:

  • shield or heavy defensive gear
  • durable armor
  • protection tools
  • repair basics

What it trades away:

  • speed
  • scouting quality
  • precision pursuit

2. Ranger Core

What it is for:

  • hunt
  • survey
  • route scouting
  • opener control

What it usually contains:

  • ranged weaponry
  • travel kit
  • scouting tools
  • lighter survival gear

What it trades away:

  • heavy protection
  • sustained attrition tolerance

3. Arcanist Core

What it is for:

  • delve pressure
  • boss hunts
  • magical threat response
  • clustered hostile targets

What it usually contains:

  • magical implements
  • reagent stock
  • ritual or ward support items
  • limited specialty gear

What it trades away:

  • hauling ability
  • cheap operating cost

4. Warden Core

What it is for:

  • long expeditions
  • poison or corruption zones
  • rescue
  • attrition-heavy runs

What it usually contains:

  • medicine supplies
  • cleansing tools
  • camp and sustain gear
  • moderate defense

What it trades away:

  • burst damage
  • top-end kill speed

5. Artificer Core

What it is for:

  • gather
  • salvage
  • delve utility
  • caravan maintenance

What it usually contains:

  • tools
  • repair kits
  • trap or utility devices
  • extra pack utility

What it trades away:

  • raw combat power
  • direct healing strength

6. Duelist Core

What it is for:

  • bounty
  • pursuit
  • named target elimination
  • lighter combat runs

What it usually contains:

  • mobile combat gear
  • precision weapons
  • light protection
  • minimal support kit

What it trades away:

  • cargo protection
  • group sustain

Expedition Utility Packages

Loadout profiles should also support simple utility overlays.

Survey Pack

  • maps, markers, recording tools, rangefinding aids
  • best for Survey and route verification

Gather Pack

  • extraction tools, containers, hauling support
  • best for Gather and salvage work

Caravan Pack

  • rope, repair gear, cargo hardware, feed support
  • best for Caravan and Escort

Rescue Pack

  • stretchers, medicine, light shelter, stabilization gear
  • best for Rescue and collapse response

Delve Pack

  • light sources, breaching tools, rope, reserve repair items
  • best for Delve and Boss/Event Hunt

These should be overlays on top of a role core, not completely separate build systems.

Safety Rule Model

Safety rules should be preset bundles built from:

  • retreat threshold
  • consumable use rules
  • cargo priority
  • rescue priority where relevant

The player can customize later, but presets should cover most use cases.

Safety Rule Presets

1. Standard

Behavior:

  • moderate retreat threshold
  • normal use of healing and repair items
  • balanced people versus cargo preservation

Best for:

  • everyday hunts
  • mixed runs
  • new players

2. Conservative

Behavior:

  • early retreat on rising danger
  • generous medicine and sustain item use
  • willing to abandon optional gains

Best for:

  • new regions
  • low-confidence survey
  • risky first attempts

3. Survivor First

Behavior:

  • retreat when injury pressure spikes
  • spend medicine early
  • abandon cargo before people

Best for:

  • rescue
  • plague or poison zones
  • long attrition runs

4. Cargo First

Behavior:

  • preserve shipment value aggressively
  • spend repair and protection resources early on transport
  • retreat if the load is likely to break

Best for:

  • escort
  • caravan
  • emergency delivery work

5. Push Deep

Behavior:

  • late retreat threshold
  • tighter consumable spending
  • accepts higher injury and loss risk for stronger upside

Best for:

  • delve
  • bounty
  • boss or event hunt

UI Rule

The expedition launch screen should show:

  • selected loadout profile
  • selected utility package if any
  • selected safety rule preset
  • one-line summary of what that means

Good summary examples:

  • Ranger Core + Survey Pack + Conservative
  • Vanguard Core + Caravan Pack + Cargo First
  • Warden Core + Rescue Pack + Survivor First

Resolution Rule

The resolver should not read vague text labels only.

Each loadout and safety preset should collapse into structured flags such as:

  • role_tags
  • tool_tags
  • supply_bias
  • retreat_threshold
  • consumable_policy
  • cargo_priority

Those fields should feed expedition and combat resolution directly.

  • character progression and roles
  • combat and skills integration
  • combat resolution
  • expedition types
  • missions and expeditions