Loadouts and Safety Rules¶
Purpose¶
This file defines the simplified expedition setup model.
The player should not need a separate combat tactics system or formation system. The main expedition setup choices should be:
- loadout preset
- supplies
- safety rule preset
Core Rule¶
Loadouts answer what the expedition is built to do.
Safety rules answer when the expedition stops risking more.
That keeps setup readable while still allowing mastery through preparation.
Loadout Model¶
Treat a loadout as:
- role core
- gear set
- expedition tools
- supply expectations
The player should save loadouts as profiles, not rebuild them manually every run.
Role Core Presets¶
1. Vanguard Core¶
What it is for:
- escorts
- hostile gathers
- rescue pressure
- stable frontline protection
What it usually contains:
- shield or heavy defensive gear
- durable armor
- protection tools
- repair basics
What it trades away:
- speed
- scouting quality
- precision pursuit
2. Ranger Core¶
What it is for:
- hunt
- survey
- route scouting
- opener control
What it usually contains:
- ranged weaponry
- travel kit
- scouting tools
- lighter survival gear
What it trades away:
- heavy protection
- sustained attrition tolerance
3. Arcanist Core¶
What it is for:
- delve pressure
- boss hunts
- magical threat response
- clustered hostile targets
What it usually contains:
- magical implements
- reagent stock
- ritual or ward support items
- limited specialty gear
What it trades away:
- hauling ability
- cheap operating cost
4. Warden Core¶
What it is for:
- long expeditions
- poison or corruption zones
- rescue
- attrition-heavy runs
What it usually contains:
- medicine supplies
- cleansing tools
- camp and sustain gear
- moderate defense
What it trades away:
- burst damage
- top-end kill speed
5. Artificer Core¶
What it is for:
- gather
- salvage
- delve utility
- caravan maintenance
What it usually contains:
- tools
- repair kits
- trap or utility devices
- extra pack utility
What it trades away:
- raw combat power
- direct healing strength
6. Duelist Core¶
What it is for:
- bounty
- pursuit
- named target elimination
- lighter combat runs
What it usually contains:
- mobile combat gear
- precision weapons
- light protection
- minimal support kit
What it trades away:
- cargo protection
- group sustain
Expedition Utility Packages¶
Loadout profiles should also support simple utility overlays.
Survey Pack¶
- maps, markers, recording tools, rangefinding aids
- best for Survey and route verification
Gather Pack¶
- extraction tools, containers, hauling support
- best for Gather and salvage work
Caravan Pack¶
- rope, repair gear, cargo hardware, feed support
- best for Caravan and Escort
Rescue Pack¶
- stretchers, medicine, light shelter, stabilization gear
- best for Rescue and collapse response
Delve Pack¶
- light sources, breaching tools, rope, reserve repair items
- best for Delve and Boss/Event Hunt
These should be overlays on top of a role core, not completely separate build systems.
Safety Rule Model¶
Safety rules should be preset bundles built from:
- retreat threshold
- consumable use rules
- cargo priority
- rescue priority where relevant
The player can customize later, but presets should cover most use cases.
Safety Rule Presets¶
1. Standard¶
Behavior:
- moderate retreat threshold
- normal use of healing and repair items
- balanced people versus cargo preservation
Best for:
- everyday hunts
- mixed runs
- new players
2. Conservative¶
Behavior:
- early retreat on rising danger
- generous medicine and sustain item use
- willing to abandon optional gains
Best for:
- new regions
- low-confidence survey
- risky first attempts
3. Survivor First¶
Behavior:
- retreat when injury pressure spikes
- spend medicine early
- abandon cargo before people
Best for:
- rescue
- plague or poison zones
- long attrition runs
4. Cargo First¶
Behavior:
- preserve shipment value aggressively
- spend repair and protection resources early on transport
- retreat if the load is likely to break
Best for:
- escort
- caravan
- emergency delivery work
5. Push Deep¶
Behavior:
- late retreat threshold
- tighter consumable spending
- accepts higher injury and loss risk for stronger upside
Best for:
- delve
- bounty
- boss or event hunt
UI Rule¶
The expedition launch screen should show:
- selected loadout profile
- selected utility package if any
- selected safety rule preset
- one-line summary of what that means
Good summary examples:
Ranger Core + Survey Pack + ConservativeVanguard Core + Caravan Pack + Cargo FirstWarden Core + Rescue Pack + Survivor First
Resolution Rule¶
The resolver should not read vague text labels only.
Each loadout and safety preset should collapse into structured flags such as:
role_tagstool_tagssupply_biasretreat_thresholdconsumable_policycargo_priority
Those fields should feed expedition and combat resolution directly.
Related Systems¶
- character progression and roles
- combat and skills integration
- combat resolution
- expedition types
- missions and expeditions