Skip to content

Crafters Hall

Purpose

The Crafters Hall coordinates production commissions, material quality standards, workshop access, and training oversight across every craft discipline. It does not compete with the Adventurers Hall — it refers gather and clearance work outward and focuses on what happens once raw materials reach the bench.

Any player character who produces items, processes materials, or manages a workshop benefits from Hall registration. Non-registered crafters can still produce, but they lack access to commission boards, Hall workshops, material certification, and quality endorsements.

Craft Disciplines

The Hall recognizes six craft disciplines. A character may hold rank in any number of disciplines simultaneously. Rank is tracked per-discipline; completing commissions in one discipline does not count toward advancement in another.

Discipline Domain
Forging Weapons, armor, tools, hardware
Weaving Cloth, leather, cordage, nets, containers
Alchemy Potions, reagents, medicines, pigments
Tinkering Devices, traps, mechanical assemblies, instruments
Woodcraft Lumber, carpentry, furniture, boat parts
Provisioning Preserved food, rations, meals, brewing

Characters who hold A rank in two or more disciplines may apply for a Cross-Discipline Master endorsement. This unlocks a small set of multi-discipline commissions unavailable to single-discipline members.

Work Orders by Rank

F — Registered

Introductory work that teaches the Hall's quality standards.

Order Type Description
Material Sorting Separate a mixed batch of raw materials by grade; deliver sorted lots to the warehouse
Basic Repair Restore worn or damaged items to functional condition using provided materials
Supply Run Move sealed material lots from storage to a named workshop
Bench Assistance Support a D-rank or above member during a commission; observer role, no solo output

F-rank output is inspected by the Examiner before delivery. Rejected work must be reattempted using the character's own materials.

E — Recognized

Standard commissions with defined quality expectations.

Order Type Description
Standard Commission Produce a specific item to client specification; Standard quality floor required
Material Gather Collect a named material from a field or vendor source and deliver to Hall
Salvage and Disassembly Break down a provided item into recoverable components without waste above threshold
Tool Calibration Adjust a named tool to a provided specification; tolerance matters

D — Competent

Orders with tighter tolerances and material decisions left to the crafter.

Order Type Description
Quality Commission Produce an item at Fine quality or above; material choice is the crafter's decision
Batch Commission Produce a quantity of the same item; consistency across the batch is evaluated
Component Assembly Produce a sub-assembly for a larger project; must meet dimensional and material spec
Specialty Gather Source a rare or seasonally limited material; supply chain judgment required

C — Proficient

Restricted commissions requiring Hall certification of the crafter's discipline.

Order Type Description
Certified Commission Produce an item bearing the Hall seal; client is paying for the credential
Prototype Trial Produce the first example of an untested design; document process and failure points
Workshop Instruction Lead a named apprentice through a task; evaluated on apprentice outcome, not only personal output
Masterwork Attempt Attempt a Masterwork-tier item; failure is acceptable but process must be documented

C-rank members gain keycard access to the Hall's licensed workshop in Trevalkaan (Forge Row).

B — Expert

High-expectation work from institutional or wealthy clients.

Order Type Description
Custom Design Commission Client provides requirements, not specifications; crafter must design and produce
Research Order Investigate a material property, recipe variation, or process improvement; deliver a written finding
Quality Inspection Evaluate a third party's output and provide a formal Hall opinion
Training Certification Evaluate a C-rank member's practical competency and provide a written certification

A — Master

Institutional commissions and craft leadership responsibilities.

Order Type Description
Signature Commission Produce a named item for a named client; Hall stakes its reputation on the outcome
Discipline Leadership Chair a discipline review session; set quality standards for the current season
Exam Assistance Support the Examiner in evaluating a rank exam sequence
Standard-Setting Propose a change to Hall quality standards; document justification and impact

A-rank members may co-sign quality certifications and evaluate D-rank exam results.

S — Distinguished

Elite commissions and Hall governance.

Order Type Description
Masterwork Commission (Named) Produce a masterwork item with the client's name inscribed; Hall-guaranteed quality
Material Research Investigate a new or poorly understood material and produce a formal Hall report
Qualification Trial Oversight Witness and evaluate A → S Qualification Trials
Hall Council Vote Participate in formal Hall governance decisions on standards, access, and policy

S-rank crafters may display the Hall's S endorsement on their market listings. It functions as a visible quality signal to buyers.

Joint Commissions

Joint commissions require two crafters from different disciplines to collaborate. Neither can complete the commission alone. They appear on the board from C rank onwards and pay above the standard rate for the equivalent single-discipline work.

How they work:

  • The commission board lists the two required disciplines and the output specification
  • The first crafter to accept is listed as Lead; the second, who must hold the other required discipline, accepts as Partner
  • Both must contribute their discipline's component within the commission window (typically 3 days)
  • The Lead assembles the final output; the Hall evaluates the combined result
  • Both crafters receive rank progress in their respective discipline; coin is split at the agreed ratio stated on the commission listing
  • If the Partner fails to deliver their component in time, the Lead may substitute a purchased equivalent at cost, but rank credit for the Partner is forfeit

Example joint commissions:

Commission Disciplines Required Output
Reinforced Expedition Cart Forging + Woodcraft A cart with iron-banded wheels and reinforced frame
Sealed Medicine Chest Alchemy + Weaving (leatherwork) Waterproof chest with reagent-safe lining
Siege Trap Assembly Tinkering + Forging A heavy mechanical trap requiring precision metal components
Preserved Ration Pack Provisioning + Weaving Wax-sealed cloth containers with long-term ration preservation
Instrument Set Tinkering + Woodcraft Calibrated measuring instruments for assaying or navigation

Joint commissions are the only commissions that generate a dual credit entry in both crafters' Hall records. Completing three joint commissions is a prerequisite for the Cross-Discipline Master endorsement at A rank.

Rank Exams

The Guild Examiner (called the Craft Assessor) administers a four-task sequence:

  • Task 1 — Produce a named item to a provided specification. Standard pass threshold for the target rank.
  • Task 2 — Produce a second item from a different category within the discipline. No guidance provided.
  • Task 3 — Identify the failure point in a provided flawed item. The Assessor presents a real piece with a deliberate flaw; the character must name the flaw and describe how to prevent it.
  • Task 4 — A process walkthrough with the Assessor: describe the steps taken for Task 1, what trade-offs were made, and what the character would do differently with better materials.

Evaluation:

Task Pass Condition
Task 1 At or above quality floor for target rank
Task 2 At or above quality floor; no guidance
Task 3 Flaw correctly identified; prevention reasoning sound
Task 4 Process coherent, trade-offs acknowledged, self-evaluation honest

Qualification Trial (A → S)

Attempted once every 14 days if failed.

Phase 1 — Record Review

Must have:

  • At least 500 qualifying A-rank commissions in a single discipline
  • A Cross-Discipline endorsement is not required but is noted favorably
  • No unresolved quality failures in the last 60 days
  • At least one Training Certification completed

Phase 2 — Open Commission

The character receives a client brief with requirements only — no specification, no material list, no design guidance. They must produce a Masterwork-tier item that meets the brief within a 14-day window. They may use any materials, any tools, any Hall workshop. No assistance from other crafters during the production phase (research and sourcing with others is permitted).

Phase 3 — Guildmaster Presentation

The character presents the completed item to Guildmaster Tapioseli and walks through every decision: material choices, process sequence, design trade-offs, and what they would change on a second attempt. The Guildmaster evaluates craft philosophy and the ability to explain reasoning to a non-expert. The item does not need to be flawless — the reasoning must be clear.

Pass = Phase 1 conditions met AND Phase 2 item accepted by the Guildmaster AND Phase 3 reasoning evaluated coherent.

Key NPCs

NPC Role Location
Guildmaster Tapioseli Hall authority, Qualification Trial evaluator, standards voice Trevalkaan — Hall inner office
Craft Assessor Amareneka Rank exam administration, quality inspection, certification Trevalkaan — Hall Examiner's desk
Hall Clerk Enkhanwen Commission board intake, member records, material certification log Trevalkaan — Hall board counter
Workshop Warden Branwinti Workshop access and keycard management, supply allocation Trevalkaan — Forge Row workshop

Workshop Access

The Hall operates a licensed workshop in Trevalkaan (Forge Row). Access tiers:

Rank Access
F, E No access. Use personal tools or public forges.
D Limited access: one bench per session, off-peak hours only
C Full keycard: all benches, any hour, material storage
B Senior keycard: reserved bench, material priority, helper NPC
A Master keycard: private workroom, overnight storage, tool loan authority
S Full Hall authority: commission any Hall resource for active work

Quality Standards

Hall quality tiers align with the standard gear quality model. Commissions specify a required floor; output at or above the floor passes.

Tier Description Minimum Rank Required
Functional Meets basic use requirements F
Standard Reliable, consistent output E
Fine Above-average craft and material D
Masterwork Exceptional across every dimension C (attempt); S (guaranteed)

The Hall's seal may only be applied to Fine or above. Sealed items that fail in use are investigated, and the producing crafter's record is marked.

  • guild-rank-system.md — Shared rank rules, S-tier decay, and exam mechanics
  • adventurers-guild.md — Adventurers Hall
  • ../../world/villages.md — Village branch offices and local commission boards
  • ../economy/crafting-and-itemization.md — Crafting mechanics
  • ../economy/material-relevance-and-recipe-structure.md — Material tiers and recipe system