Crafters Hall¶
Purpose¶
The Crafters Hall coordinates production commissions, material quality standards, workshop access, and training oversight across every craft discipline. It does not compete with the Adventurers Hall — it refers gather and clearance work outward and focuses on what happens once raw materials reach the bench.
Any player character who produces items, processes materials, or manages a workshop benefits from Hall registration. Non-registered crafters can still produce, but they lack access to commission boards, Hall workshops, material certification, and quality endorsements.
Craft Disciplines¶
The Hall recognizes six craft disciplines. A character may hold rank in any number of disciplines simultaneously. Rank is tracked per-discipline; completing commissions in one discipline does not count toward advancement in another.
| Discipline | Domain |
|---|---|
Forging |
Weapons, armor, tools, hardware |
Weaving |
Cloth, leather, cordage, nets, containers |
Alchemy |
Potions, reagents, medicines, pigments |
Tinkering |
Devices, traps, mechanical assemblies, instruments |
Woodcraft |
Lumber, carpentry, furniture, boat parts |
Provisioning |
Preserved food, rations, meals, brewing |
Characters who hold A rank in two or more disciplines may apply for a Cross-Discipline Master endorsement. This unlocks a small set of multi-discipline commissions unavailable to single-discipline members.
Work Orders by Rank¶
F — Registered¶
Introductory work that teaches the Hall's quality standards.
| Order Type | Description |
|---|---|
| Material Sorting | Separate a mixed batch of raw materials by grade; deliver sorted lots to the warehouse |
| Basic Repair | Restore worn or damaged items to functional condition using provided materials |
| Supply Run | Move sealed material lots from storage to a named workshop |
| Bench Assistance | Support a D-rank or above member during a commission; observer role, no solo output |
F-rank output is inspected by the Examiner before delivery. Rejected work must be reattempted using the character's own materials.
E — Recognized¶
Standard commissions with defined quality expectations.
| Order Type | Description |
|---|---|
| Standard Commission | Produce a specific item to client specification; Standard quality floor required |
| Material Gather | Collect a named material from a field or vendor source and deliver to Hall |
| Salvage and Disassembly | Break down a provided item into recoverable components without waste above threshold |
| Tool Calibration | Adjust a named tool to a provided specification; tolerance matters |
D — Competent¶
Orders with tighter tolerances and material decisions left to the crafter.
| Order Type | Description |
|---|---|
| Quality Commission | Produce an item at Fine quality or above; material choice is the crafter's decision |
| Batch Commission | Produce a quantity of the same item; consistency across the batch is evaluated |
| Component Assembly | Produce a sub-assembly for a larger project; must meet dimensional and material spec |
| Specialty Gather | Source a rare or seasonally limited material; supply chain judgment required |
C — Proficient¶
Restricted commissions requiring Hall certification of the crafter's discipline.
| Order Type | Description |
|---|---|
| Certified Commission | Produce an item bearing the Hall seal; client is paying for the credential |
| Prototype Trial | Produce the first example of an untested design; document process and failure points |
| Workshop Instruction | Lead a named apprentice through a task; evaluated on apprentice outcome, not only personal output |
| Masterwork Attempt | Attempt a Masterwork-tier item; failure is acceptable but process must be documented |
C-rank members gain keycard access to the Hall's licensed workshop in Trevalkaan (Forge Row).
B — Expert¶
High-expectation work from institutional or wealthy clients.
| Order Type | Description |
|---|---|
| Custom Design Commission | Client provides requirements, not specifications; crafter must design and produce |
| Research Order | Investigate a material property, recipe variation, or process improvement; deliver a written finding |
| Quality Inspection | Evaluate a third party's output and provide a formal Hall opinion |
| Training Certification | Evaluate a C-rank member's practical competency and provide a written certification |
A — Master¶
Institutional commissions and craft leadership responsibilities.
| Order Type | Description |
|---|---|
| Signature Commission | Produce a named item for a named client; Hall stakes its reputation on the outcome |
| Discipline Leadership | Chair a discipline review session; set quality standards for the current season |
| Exam Assistance | Support the Examiner in evaluating a rank exam sequence |
| Standard-Setting | Propose a change to Hall quality standards; document justification and impact |
A-rank members may co-sign quality certifications and evaluate D-rank exam results.
S — Distinguished¶
Elite commissions and Hall governance.
| Order Type | Description |
|---|---|
| Masterwork Commission (Named) | Produce a masterwork item with the client's name inscribed; Hall-guaranteed quality |
| Material Research | Investigate a new or poorly understood material and produce a formal Hall report |
| Qualification Trial Oversight | Witness and evaluate A → S Qualification Trials |
| Hall Council Vote | Participate in formal Hall governance decisions on standards, access, and policy |
S-rank crafters may display the Hall's S endorsement on their market listings. It functions as a visible quality signal to buyers.
Joint Commissions¶
Joint commissions require two crafters from different disciplines to collaborate. Neither can complete the commission alone. They appear on the board from C rank onwards and pay above the standard rate for the equivalent single-discipline work.
How they work:
- The commission board lists the two required disciplines and the output specification
- The first crafter to accept is listed as Lead; the second, who must hold the other required discipline, accepts as Partner
- Both must contribute their discipline's component within the commission window (typically 3 days)
- The Lead assembles the final output; the Hall evaluates the combined result
- Both crafters receive rank progress in their respective discipline; coin is split at the agreed ratio stated on the commission listing
- If the Partner fails to deliver their component in time, the Lead may substitute a purchased equivalent at cost, but rank credit for the Partner is forfeit
Example joint commissions:
| Commission | Disciplines Required | Output |
|---|---|---|
| Reinforced Expedition Cart | Forging + Woodcraft | A cart with iron-banded wheels and reinforced frame |
| Sealed Medicine Chest | Alchemy + Weaving (leatherwork) | Waterproof chest with reagent-safe lining |
| Siege Trap Assembly | Tinkering + Forging | A heavy mechanical trap requiring precision metal components |
| Preserved Ration Pack | Provisioning + Weaving | Wax-sealed cloth containers with long-term ration preservation |
| Instrument Set | Tinkering + Woodcraft | Calibrated measuring instruments for assaying or navigation |
Joint commissions are the only commissions that generate a dual credit entry in both crafters' Hall records. Completing three joint commissions is a prerequisite for the Cross-Discipline Master endorsement at A rank.
Rank Exams¶
The Guild Examiner (called the Craft Assessor) administers a four-task sequence:
- Task 1 — Produce a named item to a provided specification. Standard pass threshold for the target rank.
- Task 2 — Produce a second item from a different category within the discipline. No guidance provided.
- Task 3 — Identify the failure point in a provided flawed item. The Assessor presents a real piece with a deliberate flaw; the character must name the flaw and describe how to prevent it.
- Task 4 — A process walkthrough with the Assessor: describe the steps taken for Task 1, what trade-offs were made, and what the character would do differently with better materials.
Evaluation:
| Task | Pass Condition |
|---|---|
| Task 1 | At or above quality floor for target rank |
| Task 2 | At or above quality floor; no guidance |
| Task 3 | Flaw correctly identified; prevention reasoning sound |
| Task 4 | Process coherent, trade-offs acknowledged, self-evaluation honest |
Qualification Trial (A → S)¶
Attempted once every 14 days if failed.
Phase 1 — Record Review¶
Must have:
- At least 500 qualifying A-rank commissions in a single discipline
- A Cross-Discipline endorsement is not required but is noted favorably
- No unresolved quality failures in the last 60 days
- At least one Training Certification completed
Phase 2 — Open Commission¶
The character receives a client brief with requirements only — no specification, no material list, no design guidance. They must produce a Masterwork-tier item that meets the brief within a 14-day window. They may use any materials, any tools, any Hall workshop. No assistance from other crafters during the production phase (research and sourcing with others is permitted).
Phase 3 — Guildmaster Presentation¶
The character presents the completed item to Guildmaster Tapioseli and walks through every decision: material choices, process sequence, design trade-offs, and what they would change on a second attempt. The Guildmaster evaluates craft philosophy and the ability to explain reasoning to a non-expert. The item does not need to be flawless — the reasoning must be clear.
Pass = Phase 1 conditions met AND Phase 2 item accepted by the Guildmaster AND Phase 3 reasoning evaluated coherent.
Key NPCs¶
| NPC | Role | Location |
|---|---|---|
| Guildmaster Tapioseli | Hall authority, Qualification Trial evaluator, standards voice | Trevalkaan — Hall inner office |
| Craft Assessor Amareneka | Rank exam administration, quality inspection, certification | Trevalkaan — Hall Examiner's desk |
| Hall Clerk Enkhanwen | Commission board intake, member records, material certification log | Trevalkaan — Hall board counter |
| Workshop Warden Branwinti | Workshop access and keycard management, supply allocation | Trevalkaan — Forge Row workshop |
Workshop Access¶
The Hall operates a licensed workshop in Trevalkaan (Forge Row). Access tiers:
| Rank | Access |
|---|---|
| F, E | No access. Use personal tools or public forges. |
| D | Limited access: one bench per session, off-peak hours only |
| C | Full keycard: all benches, any hour, material storage |
| B | Senior keycard: reserved bench, material priority, helper NPC |
| A | Master keycard: private workroom, overnight storage, tool loan authority |
| S | Full Hall authority: commission any Hall resource for active work |
Quality Standards¶
Hall quality tiers align with the standard gear quality model. Commissions specify a required floor; output at or above the floor passes.
| Tier | Description | Minimum Rank Required |
|---|---|---|
| Functional | Meets basic use requirements | F |
| Standard | Reliable, consistent output | E |
| Fine | Above-average craft and material | D |
| Masterwork | Exceptional across every dimension | C (attempt); S (guaranteed) |
The Hall's seal may only be applied to Fine or above. Sealed items that fail in use are investigated, and the producing crafter's record is marked.
Related Documents¶
guild-rank-system.md— Shared rank rules, S-tier decay, and exam mechanicsadventurers-guild.md— Adventurers Hall../../world/villages.md— Village branch offices and local commission boards../economy/crafting-and-itemization.md— Crafting mechanics../economy/material-relevance-and-recipe-structure.md— Material tiers and recipe system