Diagrams¶
Visual reference for world geography, system relationships, and documentation structure.
World Geography¶
Villages and march ring sites relative to Trevalkaan. Solid lines are Named Roads; dashed lines are Trails (slower, no board condition tracking). Travel times are on-foot under Clear road conditions.
graph TB
subgraph N ["North"]
RU["⛏️ Rumiarr<br/>16 km · Mining"]
end
subgraph NW ["Northwest"]
ME["🌿 Metsadu<br/>14 km · Herbalism"]
end
subgraph NE ["Northeast"]
CO["🪵 Coedwair<br/>18 km · Logging"]
end
HUB(["🏙️ Trevalkaan"])
subgraph W ["West"]
PO["⚓ Polheen<br/>13 km · River Crossing"]
end
subgraph E ["East"]
AR["🎣 Arujoki<br/>12 km · Fishing"]
end
subgraph S ["South"]
TA["🌾 Talmaes<br/>15 km · Farming"]
end
subgraph MARCH ["March Ring Sites"]
QB["The Quarry<br/>14–18 km N"]
NRR["North Road Relay<br/>23–27 km N"]
EB["East Briar Thicket<br/>7–9 km E"]
MC["Millford Crossing<br/>12–16 km SW"]
end
%% Named Roads (solid)
RU --- |"Northern Escarpment Rd · 4h 34m"| HUB
CO --- |"Logging Road NE · 5h 9m"| HUB
PO --- |"Western Ford Rd · 3h 43m"| HUB
AR --- |"River Road · 3h 26m"| HUB
TA --- |"Southern Farm Rd · 4h 17m"| HUB
%% Trail (dashed)
ME -.- |"Thicket Trail · 4h"| HUB
%% Inter-village trails
AR -.- |"~12 km trail"| CO
PO -.- |"~9 km trail"| ME
RU -.- |"~11 km trail"| CO
AR -.- |"~24 km bank track"| PO
TA -.- |"~18 km track"| PO
%% March ring site connections
RU --- QB
QB -.- NRR
HUB -.- EB
PO -.- MC
System Relationships¶
How the core game systems connect. The daily settlement tick is the central driver; everything else responds to it.
flowchart TD
TICK(["⚙️ Settlement Tick\n—daily—"])
TICK --> SUPPLY["Supply & Security\nBand Recalculation"]
TICK --> EVENTS["Event Generation\n& Escalation"]
TICK --> BSYNC["Board Sync\nVillage → Trevalkaan"]
SUPPLY --> URG["Order Urgency Tier\nRoutine 1.0× → Emergency 2.0×"]
SUPPLY --> ROAD["Road Condition\nClear / Disrupted / Blocked"]
EVENTS --> ORDERS
URG --> ORDERS["Board Order Generation\nwork-order-board.md"]
BSYNC --> ORDERS
ROAD --> TRAVEL["Travel Speed\n& Expedition Duration"]
ROAD --> PATROL["Escort & Patrol Orders\ngenerated on Disrupted"]
ORDERS --> CLAIM["Player Claims Order"]
CLAIM --> PROOF["Proof Submission"]
PROOF -->|"Pass"| REWARD["Coin + Rank Credit"]
PROOF -->|"Conduct violation"| CMARK["Conduct Mark\n−5 Civic Standing"]
REWARD --> RANK["Hall Rank Advance\nguild-rank-system.md"]
REWARD --> VSTND["Village Standing\n+1–3 per order\nreputation-and-standing.md"]
RANK --> CIVIC["Trevalkaan Civic Standing\n+10 per rank advance"]
VSTND --> VUNLOCK["Village Unlocks\nDiscounts · Exclusive items\nAdvance event notice"]
CIVIC --> CUNLOCK["Civic Unlocks\nPost bounties · Advisory seat\nCivic project sponsorship"]
VSTND -.->|"Honored tier"| BOUNTY["Standing Bounty\nsocial-trade-and-governance.md"]
CIVIC -.->|"Contributor tier"| BOUNTY
BOUNTY --> ORDERS
PATROL -.->|"Completed patrol\nresets road to Clear"| ROAD
classDef tick fill:#4a4,color:#fff,stroke:#333
classDef system fill:#446,color:#fff,stroke:#333
classDef player fill:#664,color:#fff,stroke:#333
classDef unlock fill:#244,color:#fff,stroke:#333
class TICK tick
class SUPPLY,EVENTS,BSYNC,ORDERS,ROAD,URG system
class CLAIM,PROOF,REWARD,RANK,CMARK player
class VSTND,CIVIC,VUNLOCK,CUNLOCK,BOUNTY,PATROL,TRAVEL unlock
Documentation Structure¶
All pages in the Planning Set, grouped by section.
graph TD
ROOT["📚 Aelghar Design Docs"]
ROOT --> VIS["Vision"]
ROOT --> WORLD["World"]
ROOT --> SYS["Systems"]
VIS --> GP["Game Pillars"]
VIS --> APS["Active Play & Session Shape"]
WORLD --> WS["World Structure"]
WORLD --> RE["Regions"]
WORLD --> VI["Villages"]
WORLD --> CO["Character Origins"]
WORLD --> DG["Diagrams ← you are here"]
SYS --> SOC["Social"]
SYS --> GU["Guilds"]
SYS --> WOB["Work Order Board"]
SYS --> WST["World State"]
SOC --> STG["Social, Trade & Governance"]
SOC --> GCT["Guilds, Clans & Town Control"]
SOC --> RS["Reputation & Standing"]
SOC --> SF["Supporting Features"]
GU --> GRS["Guild Rank System"]
GU --> AH["Adventurers Hall"]
GU --> CH["Crafters Hall"]
WST --> TS["Town Simulation & Supply"]
WST --> DE["Dynamic Events & World State"]
classDef current fill:#446,color:#fff,stroke:#333
class DG current