Launch Bestiary Plan¶
Review of the Original Count¶
Twenty monsters total is too low for this kind of game. In an async MMO, players will repeat expeditions often, compare routes, and grind local knowledge. They will burn through a twenty-enemy roster too quickly.
Recommended Minimum for a Single-Region Launch¶
Launch centers on one region — Frontier Marches — with Trevalkaan as the main hub city. The enemy roster needs to stay interesting across repeated expeditions from that one base.
Target at least:
30 distinct enemies6 active monster families6 elite encounters3 boss or apex encounters10+ hazard or special event packages
Distinct enemies should mean different behaviors, drops, or tactical pressure. Palette swaps should not count unless they materially change the encounter.
Why the Number Still Needs to Be Meaningful¶
- hunt missions repeat often
- survey missions revisit the same areas
- knowledge systems encourage repeated local engagement
- route boards send players back to familiar sites
- group content needs multiple encounter patterns to stay interesting
Launch Distribution Model¶
Frontier Marches Pack (Trevalkaan and March Ring)¶
Recommended content target:
- 22 standard enemies
- 6 elite enemies
- 3 bosses or named threats
Primary families:
- Beasts
- Goblinoids
- Raiders and Brigands
- Undead
- Vermin and Swarms
- Constructs and Guardians (ruins content)
Roaming and Event Threat Layer¶
Recommended content target:
- 2 roaming elites
- 1 rare boss tied to a march-wide dynamic event
This layer keeps event boards and route pressure from feeling identical every week.
Future Regional Growth¶
When additional regions open, the target should rise to 60+ distinct enemies across a wider family plan. Frontier Marches enemies should remain relevant through elite variants and veteran-tier encounters, not be retired.
Content Density Rule¶
Each launch region should have enough enemy variety to support:
- beginner hunts
- mid-tier contracts
- enclosed site content
- escort disruption threats
- rare spawn excitement
- knowledge mastery loops
Boss Cap and Escalation¶
The launch region's hard cap of 3 bosses or apex encounters is enforced by the creature grade escalation system. Any creature that survives unkilled for 7 daily ticks (~1 week) is eligible for Boss promotion. The region cap of 3 ensures the launch map cannot be overrun. See creature-grade-escalation.md for the full system design.