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Security Baseline

Security Model

This game needs three security layers at once:

  • web application security
  • game-state integrity
  • economy and abuse prevention

Core Rule

The client is never authoritative. The browser can request actions, but the server must validate and resolve all meaningful outcomes.

Edge and Platform Controls

  • put the app behind Cloudflare WAF and TLS
  • enable rate limiting per sensitive endpoint
  • use Turnstile on signup, login, reset, and suspicious flows
  • add bot controls if budget permits

Session Security

  • use secure HttpOnly cookies
  • avoid client-stored long-lived auth tokens
  • support session rotation and revocation
  • add optional or role-based MFA

Game Integrity Controls

  • validate all action preconditions on the server
  • make mutating requests safe to retry so one click or network retry cannot duplicate rewards, items, or orders
  • keep authoritative inventory, gold, and loot state server-side
  • serialize high-contention systems through Durable Objects or equivalent coordinators

Economy Protections

  • unique IDs for important items
  • ledger or audit trail for gold and rare assets
  • escrow for contracts and high-value settlement
  • two-step confirmation for direct trade
  • anti-spam rules for auction and market posting

Content Safety

  • sanitize all user text
  • do not allow raw HTML in player-facing content
  • do not allow user-uploaded SVG at launch
  • if custom emblems are added later, sanitize and rasterize them server-side

Operational Controls

  • immutable admin and economy logs
  • staff roles with least privilege
  • tools to freeze trading, auctions, or treasury flows during incidents
  • anomaly alerts for duplication, inflation, or scripted behavior

Phase 1 Security Minimum

Do not launch without:

  • server-authoritative mission resolution
  • secure auth and session handling
  • WAF and rate limits
  • audit logs for currency and valuable items
  • sanitized player text
  • safe trade settlement