Frontier Marches Crafting¶
This document catalogs the items craftable from materials found in the Frontier Marches, tied directly to the creatures in frontier-marches-bestiary.md. Every recipe shows the full ingredient breakdown by role, demonstrating how common materials remain structurally required in every recipe regardless of how rare the primary ingredient is.
The Permanence Rule¶
No material becomes obsolete. The system enforces this through role architecture: each recipe has structural roles (binding, lining, finish, frame, packaging) that are permanently filled by common materials. A rare material enters via the augmentation or core slot — it changes what the item does but never replaces what holds it together.
Concrete mechanic: common materials also own their own permanent recipes (arrows, field rations, repair kits, mine braces, basic rations) that are consumed daily at every progression level. A veteran adventurer still eats, still repairs, still replaces bowstrings.
Quality Tiers Reference¶
| Tier | Notes |
|---|---|
| Common | Baseline output; lowest structural grade |
| Crafted | Reliable, consistent quality |
| Fine | Above-average; opens mid-tier recipe slots |
| Superior | High-end; most elite content uses this as floor |
| Exceptional | Launch-region ceiling for organic materials; rare |
| Masterwork | Rare craft outcome requiring Master skill + Master Workshop |
Recipes specify the range of quality achievable based on input material grades. See crafting-and-itemization.md for the full resolution rules.
Material Preparation (Refining Steps)¶
These are the refining recipes that convert raw harvested materials into usable crafting inputs. They are not optional — the workshop processes them before any assembly recipe can run.
Hide Tanning¶
All hides require tanning before use in leatherworking recipes.
| Hide grade | Salt required | Fat/tallow required | Fuel | Output |
|---|---|---|---|---|
| Common | Common salt | Common tallow | — | Common leather |
| Crafted | Common salt | Common tallow | — | Crafted leather |
| Fine | Common salt | Common tallow or boar fat | — | Fine leather |
| Superior | Fine mineral salt | Bog fat or refined oil | — | Superior leather |
| Exceptional | Fine mineral salt | Bog fat or Suohauki fat | — | Exceptional leather |
Common salt and common tallow are consumed at every tier. Exceptional hide still needs both. The quality of the salt and fat set a secondary ceiling — exceptional hide tanned with common salt caps at Superior leather. Fine mineral salt unlocks the top tier.
Meat Preservation¶
Raw meat must be preserved before it can be stored in expedition packs.
| Method | Salt | Heat/fuel | Shelf life | Notes |
|---|---|---|---|---|
| Field smoking | Common salt | Common fuel | 3 days | Fast; usable in the field |
| Salt-curing | Common salt | None | 14 days | No heat needed; boar fat improves result |
| Long smoke + aging | Common salt or mineral salt | Hardwood | 30+ days | Premium meats; requires a full smokehouse setup |
Common salt is consumed in every preservation method. A Master provisioner smoking premium aurochs beef still needs the same Common salt an apprentice uses for wolf meat strips.
Iron Processing (Crude → Refined)¶
Crude iron scraps from goblinoid salvage are a primary feedstock for common iron goods.
| Input | Fuel | Flux | Output |
|---|---|---|---|
| Iron ore | Charcoal or coal | Limestone | Iron bloom (Common) |
| Crude iron scraps (goblinoid) | Charcoal | — | Common iron stock |
| Iron bloom | Charcoal | Slag removal | Refined iron ingot (Crafted) |
| Refined ingot + carbon | Charcoal or coke | — | Steel billet |
Charcoal is consumed at every step of this chain. A Master Smith working on an Exceptional weapon still burns charcoal. Crude goblinoid iron scraps feed into rivets, nails, buckles, and mine hardware — never wasted, never obsolete.
Leatherworking¶
The most material-dense discipline in the launch region. Every armor piece, pack, and strap-based item draws from a wide range of beast materials.
Quivers and Field Pouches¶
Hunter's Quiver — Common to Fine
| Role | Material | Quality |
|---|---|---|
| Shell | Wolf pelt or deer hide | Common → Fine |
| Stiffener | Boar bristle bundle | Common |
| Binding | Wolf sinew or deer gut | Common |
| Stitching | Sinew thread | Common |
| Finish | Boar fat rub | Common |
Output: A 20-arrow quiver with belt loop. Quality determines how well the quiver protects fletching from rain and marsh exposure — a Fine quiver prevents weather damage to arrows; a Common quiver does not. Every bow-using character needs at least one. A boar-bristle stiffener and boar-fat finish are always present regardless of the pelt used for the shell.
Herb Pouch — Common to Crafted
| Role | Material | Quality |
|---|---|---|
| Shell | Cat pelt or deer hide | Common → Fine |
| Lining | Boar bristle bundle (dry-layer) | Common |
| Closure | Cat sinew drawstring | Common → Crafted |
| Stitching | Sinew | Common |
Output: A sealed herb pouch that maintains the dryness and darkness required to preserve harvested glands, herbs, and venom sacs. The cat pelt shell is not purely decorative — it provides a softer, more flexible outer surface that prevents pressure-damage to fragile containers inside. Cat sinew drawstring is the specific binding material (its fine diameter and resistance to stretch keeps the pouch sealed under compression). Both are permanently relevant because Herbalism is practiced at all progression levels.
Light Armor¶
Light Leather Chest — Common to Fine
| Role | Material | Quality |
|---|---|---|
| Shell | Deer hide leather | Common → Fine |
| Padding layer | Cloth or felt | Common |
| Straps and closure | Leather strap, iron buckle | Common |
| Stitching | Sinew or thread | Common |
| Finish | Boar fat or tallow rub | Common |
Output: Entry-level chest armor. Every new adventurer starts here. Fine-grade deer hide shell moves the Defense channel to the Crafted tier on this slot. Boar fat finish and iron buckles are Common-grade in every version regardless of hide quality. Repair consumes deer hide, sinew, and iron buckles — keeping demand live permanently.
Light Leather Gloves — Common to Fine
| Role | Material | Quality |
|---|---|---|
| Palm | Deer hide leather (tight grain) | Common → Fine |
| Back | Wolf pelt or cat pelt (supple) | Common → Fine |
| Stitching | Cat sinew or thread | Common → Crafted |
| Finish | Boar fat rub | Common |
Output: Gloves balancing grip with dexterity. Cat sinew stitching is specified rather than thread for this recipe because glove stitching receives high stress and cat sinew does not fray under repeated flex. Common thread fails here within weeks. This is cat sinew's primary structural role — its fineness and flex resistance are irreplaceable in this application.
Light Leather Boots — Common to Fine
| Role | Material | Quality |
|---|---|---|
| Upper | Deer hide leather | Common → Fine |
| Sole (outer) | Boar hide leather | Common → Fine |
| Sole (inner pad) | Deer hide offcut | Common |
| Buckle | Iron buckle | Common |
| Stitching | Heavy sinew | Crafted |
| Finish | Boar fat waterproofing rub | Common |
Output: Standard light field boots. Boar hide is specified for the sole because its natural density and fiber structure resist abrasion better than deer hide — using deer hide on the sole produces boots that wear through in days. This creates a paired demand: deer hide for the upper, boar hide for the sole, in every boot recipe at every tier.
Medium Armor¶
Medium Leather Chest — Crafted to Fine
| Role | Material | Quality |
|---|---|---|
| Shell | Boar hide leather | Crafted → Fine |
| Reinforcement panels | Beetle carapace plates | Crafted → Fine |
| Padding layer | Wool felt | Common → Crafted |
| Straps and closure | Leather strap, iron buckle | Common |
| Rivets | Crude iron rivets | Common |
| Stitching | Sinew cord | Crafted |
| Finish | Boar fat rub | Common |
Output: The standard combat chest for D–C rank adventuring. The beetle carapace reinforcement panels are what distinguishes this from light leather — they add rigid impact dispersion without increasing weight significantly. The crude iron rivets holding the panels in place are always Common-grade. Even Fine-quality carapace panels are fastened with the same rivets as Common-grade panels.
Boar Hunter's Vest (Briar-Backed) — Fine to Superior
Requires Coedwych access.
| Role | Material | Quality |
|---|---|---|
| Back panel | Coedwych thornboar hide (briar-ridge section) | Fine → Superior |
| Front panel | Boar hide leather | Crafted → Fine |
| Padding layer | Wool felt | Common |
| Reinforcement | Beetle carapace plates | Fine |
| Straps and closure | Leather strap (×3), iron buckle | Common |
| Rivets | Crude iron rivets | Common |
| Stitching | Heavy sinew | Fine |
| Finish | Boar fat rub | Common |
Output: A specialist chest armor with exceptional puncture resistance on the back panel, designed for players who push into dense forest zones. The briar-ridge skin of the Coedwych is the upgrade driver — its natural hooked-bristle structure creates a multi-layer deflection surface. The front panel is ordinary boar hide leather. Crude iron rivets and boar fat finish are always Common regardless of the back panel's quality tier.
Heavy Armor¶
Heavy Leather Chest — Fine to Superior
| Role | Material | Quality |
|---|---|---|
| Shell | Thornboar plate-hide or thick aurochs hide | Fine → Superior |
| Reinforcement panels | Scale-ridge plates (Suohauki) or beetle carapace | Fine → Superior |
| Padding layer | Bear fur/wool felt composite | Fine |
| Straps (×3) | Leather strap | Crafted → Fine |
| Rivets | Crude iron rivets | Common |
| Stitching | Heavy sinew | Fine → Superior |
| Finish | Bog fat or refined oil rub | Fine |
Output: Heavy chest armor with defensive rating comparable to entry-level metal. A boss-grade thornboar plate-hide shell reaches Exceptional — the launch region's highest organic armor rating. The Suohauki scale-ridge reinforcement panels are what allows the Exceptional ceiling to be reached on this recipe. Even at the Exceptional ceiling, crude iron rivets and the wool-felt padding base are Common and Crafted inputs. They are the structure. The rare hides and plates are the protection.
Exceptional Chest (Full Boss-Grade) — Exceptional
Requires Elite or Boss thornboar and Elite or Boss Suohauki or Jokipuli. Veteran+ Leatherworking. Established Workshop minimum.
| Role | Material | Quality |
|---|---|---|
| Shell | Elder thornboar plate-hide | Exceptional |
| Reinforcement panels | Grand scale-ridge plates (Suohauki boss) | Exceptional |
| Padding layer | Bear fur felt composite | Fine |
| Straps (×3) | Leather strap | Crafted |
| Rivets | Crude iron rivets | Common |
| Stitching | Heavy constriction sinew (Suopuli) | Superior |
| Finish | Bog fat rub | Fine |
Output: The highest-quality organic chest armor available in the launch region. Its construction uses three Exceptional organic materials simultaneously — the plate-hide, the scale-ridge panels, and the sinew stitching. The crude iron rivets are still Common. The bear fur felt padding layer is still Fine. These structural roles are never replaced. Repair of this item consumes crude iron rivets, leather straps, and wool felt — the same Common materials used in the cheapest leatherwork in the game.
Packs and Expedition Gear¶
Field Pack (Small) — Common
| Role | Material | Quality |
|---|---|---|
| Shell | Deer hide or wolf pelt leather | Common |
| Frame support | Bone rod or sapling wood | Common |
| Strap and closure | Leather strap, iron buckle | Common |
| Stitching | Sinew or thread | Common |
Output: A 15-slot expedition pack. New adventurers, village couriers, farm workers. Permanently in demand. Made entirely from Common materials — this is one of the primary sinks for wolf pelt and deer hide that keeps their prices from falling to zero. Every new player who joins the game buys or crafts this before they do anything else.
Expedition Pack (Medium) — Crafted to Fine
| Role | Material | Quality |
|---|---|---|
| Shell | Boar hide or aurochs hide leather | Crafted → Fine |
| Frame rods | Ashwood, iron corner fittings | Crafted |
| Strap system | Leather straps (×3), iron buckle | Common |
| Lining | Wool or felt layer | Common |
| Waterproof finish | Boar fat or bog fat rub | Common → Fine |
| Stitching | Heavy sinew | Crafted |
Output: A 25-slot expedition pack with frame support. The standard pack for most active adventurers. Wool lining, iron buckles, and boar fat finish are always Common regardless of shell quality. Fine-quality boar fat rub is an upgrade option that extends waterproofing duration — it is not required but meaningfully improves the pack's performance in marsh and river terrain.
War Pack (Heavy) — Fine to Superior
| Role | Material | Quality |
|---|---|---|
| Shell | Thick aurochs hide leather | Fine → Superior |
| Frame system | Ashwood frame planks, iron banding | Fine |
| Strap system | Leather straps (×4), iron adjustable buckles | Crafted → Fine |
| Lining | Bear fur or wool felt composite | Fine |
| Waterproof finish | Bog fat or Suohauki fat rub | Fine → Superior |
| Reinforcement rivets | Crude iron rivets | Common |
| Stitching | Heavy sinew | Fine |
Output: A 35-slot expedition pack with adjustable load-bearing frame. Standard for extended military and long-expedition use. The crude iron rivets holding the frame banding to the shell are Common regardless of the pack's overall quality tier. The wool felt lining base is also Common — the bear fur composite layer is added on top of it, not in place of it.
Cold-Weather Cloak — Fine to Exceptional
| Role | Material | Quality |
|---|---|---|
| Outer shell | Bergulfr winter pelt or Tapiokarhu pelt | Crafted → Exceptional |
| Inner lining (thermal) | Wolf pelt | Common → Fine |
| Collar trim | Cat pelt or Tunturikat pelt | Common → Superior |
| Clasp hardware | Iron clasp or wolf canine clasp | Common → Fine |
| Stitching | Heavy sinew | Crafted → Fine |
| Seam waterproofing | Boar tallow rub | Common |
Output: Cold-resistance cloak for mountain and winter expeditions. An Exceptional Bergulfr shell cloak (Fimbulfr pelt, boss-grade) is the best cold-resist garment in the launch region. It still has a wolf pelt inner lining — the thermal trapping layer that the outer shell alone cannot provide. The shell deflects wind and moisture; the inner pelt traps body heat. Both layers are structurally required. Boar tallow seam waterproofing is always Common regardless of the outer shell's quality.
Wading Gear Set (Boots + Vest) — Fine to Exceptional
Boots:
| Role | Material | Quality |
|---|---|---|
| Upper | Suohauki skin or Jokipuli skin | Fine → Exceptional |
| Outer sole | Thick boar hide leather | Crafted → Fine |
| Inner pad | Deer hide offcut | Common |
| Stitching | Waterproof sinew | Fine |
| Seam treatment | Serpent fat or bog fat | Fine → Superior |
| Buckle | Iron buckle | Common |
Vest (worn under armor):
| Role | Material | Quality |
|---|---|---|
| Shell | Suohauki skin or Jokipuli skin | Fine → Exceptional |
| Inner layer | Common leather | Common |
| Straps | Leather straps | Common |
| Seam treatment | Serpent fat or bog fat | Fine → Superior |
| Rivets | Crude iron rivets | Common |
Output: A matched waterproof layer set for river crossings, marsh expeditions, and wet-climate operations. Even an Exceptional-shell set (Suohauki boss skin) uses a boar hide outer sole, a deer hide inner pad, and crude iron buckles and rivets throughout. The waterproof skin cannot serve as sole material — its flex properties cause it to separate from the stitch line under hard walking. The rigid boar hide sole is structurally mandatory.
Expedition Tent (4-person) — Crafted to Fine
| Role | Material | Quality |
|---|---|---|
| Fly panels (outer) | Waxed canvas or Suohauki skin panel | Crafted → Fine |
| Inner wall panels | Canvas or treated cloth | Common |
| Pole pockets | Leather reinforcement strip | Common |
| Guy-rope loops | Leather loops | Common |
| Stakes | Iron spikes (crude iron) | Common |
| Seam waterproofing | Boar fat rub | Common |
Output: A standard expedition tent. A Suohauki skin fly panel version is waterproof without the tallow treatment step — but still needs canvas inner walls, leather pole pockets, leather guy-rope loops, and crude iron stakes. The stakes and seam treatment are always Common. Repair of a damaged fly panel is the primary recurring consumption of Suohauki skin offcuts even from players who do not craft new tents.
Saddles and Straps¶
Pack Saddle — Crafted to Fine
| Role | Material | Quality |
|---|---|---|
| Seat and flap | Aurochs hide leather | Crafted → Fine |
| Tree (frame) | Ashwood plank set | Crafted |
| Panel | Boar hide leather | Common → Crafted |
| Girth strap | Heavy leather strap | Crafted |
| D-rings and buckles | Iron hardware | Common |
| Stitching | Heavy gut cord | Crafted |
| Finish | Aurochs tallow rub | Common |
Output: A pack saddle for draft animals and mounts carrying supply loads. Iron hardware and aurochs tallow finish are Common regardless of leather quality. The aurochs tallow's role here is to prevent the leather from drying and cracking under load — it is irreplaceable in this application because its molecular weight keeps it in the leather longer than lighter fats.
Metalworking¶
Fasteners and Hardware (Permanent Base Demand)¶
These are not glamorous recipes. They are the structural foundation of almost everything else. Crude iron from goblinoid salvage feeds all of them.
Iron Rivet Batch (×20) — Common
| Role | Material |
|---|---|
| Stock | Crude iron or common iron |
| Fuel | Charcoal |
Output: The single most consumed crafting output in the game. Every armor piece uses 4–12. Every pack uses 2–8. Every saddle uses 6–10. Mine braces use 4 per set. Town projects consume them in the thousands. Crude goblinoid iron scraps fill this recipe directly — they do not need refining first for rivet production. This is their primary permanent sink.
Iron Buckle Set (×6) — Common to Crafted
| Role | Material |
|---|---|
| Stock | Crude or refined iron |
| Fuel | Charcoal |
| Rust prevention | Boar fat rub |
Output: Buckle hardware for every strap and closure. Common-grade from crude iron; Crafted-grade from refined iron with tighter tolerances. Both grades are always needed — Common buckles for field gear, Crafted buckles for saddles and expedition packs where slip under load could be dangerous. Boar fat rust prevention is always present.
Iron Stake Set (×8) — Common
| Role | Material |
|---|---|
| Stock | Crude iron |
| Fuel | Charcoal |
Output: Ground stakes for tents, rope anchors, and trap setups. Crude goblinoid iron is sufficient — this recipe does not benefit from refined iron because the stakes are driven into the ground and lost or bent in use.
Mine Brace Set — Common
| Role | Material |
|---|---|
| Vertical post | Timber planks |
| Cross brace | Timber |
| Iron spikes (×8) | Crude iron (goblinoid scraps work here directly) |
| Drive wedge | Common iron |
Output: A mine shoring set for Rumiarr's shaft maintenance. When Kivirotta infestation events trigger timber gnawing, this is the repair item. Crude goblinoid iron is explicitly suitable for mine spikes — they do not require refined iron. This is one of the primary intended sinks for crude iron scraps in the Frontier Marches.
Tools¶
Hunting Knife — Common to Fine
| Role | Material | Quality |
|---|---|---|
| Blade | Iron or refined iron | Common → Fine |
| Handle | Bone rod or aurochs bone | Common → Crafted |
| Grip wrap | Deer hide strip | Common |
| Guard | Iron fitting | Common |
| Temper | Common salt brine quench | Common |
| Finish | Boar tallow rub | Common |
Output: A general hunting knife. Quality affects edge retention and how cleanly it skins — a Fine blade improves Hunting & Trapping harvest yield by ~5% over Common. The grip wrap and tallow finish are always Common regardless of blade grade.
Skinning Knife (Specialist) — Crafted to Fine
| Role | Material | Quality |
|---|---|---|
| Blade | Refined iron (narrow, thin grind) | Crafted → Fine |
| Handle | Deer or Kaaduaran antler section | Crafted → Fine |
| Grip wrap | Cat sinew (thin) | Common → Crafted |
| Temper | Common salt brine | Common |
| Finish | Boar tallow rub | Common |
Output: A specialist skinning knife that, together with a bone saw and curing salt, unlocks the upper yield range in Hunting & Trapping at Practiced and below. The antler handle provides non-slip grip when wet — critical for field dressing. Cat sinew grip wrap is specified here because its fine diameter and flex resistance prevent it from slipping under the repeated twisting motion of field skinning. No higher-tier sinew replaces it in this role — its fineness is the property, not its quality tier.
Bone Saw — Common to Crafted
| Role | Material |
|---|---|
| Frame | Iron rod (Common) |
| Blade (tensioned) | Crude iron — tooth-notched |
| Handle | Aurochs or bear bone |
| Grip binding | Leather strip |
Output: A bone saw for field dressing large game. Used together with the skinning knife to unlock full yield range at Practiced+. The crude iron tooth blade never needs upgrading — tooth pattern geometry matters more than material grade for this tool. This is an ongoing sink for crude goblinoid iron at Common grade.
Trapping Kit (Spring Jaw ×2) — Common to Fine
| Role | Material | Quality |
|---|---|---|
| Jaw plates | Refined iron | Common → Fine |
| Spring | Iron rod (tensioned) | Common |
| Pan and trigger | Iron parts | Common |
| Chain (×80 cm) | Crude iron chain links | Common |
| Anchor stake | Iron spike | Common |
| Jaw face wrap | Leather strip | Common |
Output: A pair of spring jaw traps for the Trapping activity. Fine-quality jaw plates close fast enough and hold tight enough to preserve hide quality on the kill. Common plates are effective but cause some hide damage. The chain, stake, and leather face wrap are always Common regardless of jaw grade.
Weapons¶
Iron Spear — Common to Fine
| Role | Material | Quality |
|---|---|---|
| Spearhead | Iron bloom or refined iron | Common → Fine |
| Haft | Ashwood or pine pole | Common |
| Socket binding | Leather strip lashing | Common |
| Temper | Common salt brine quench | Common |
| Grip wrap | Deer hide strip | Common |
| Finish | Boar tallow rub | Common |
Output: The most common expedition weapon on Trevalkaan's commission board. Fine spearhead holds an edge measurably longer than Common. The ashwood haft, leather lashing, and tallow finish are always Common-grade regardless of spearhead quality. Repair consumes deer hide (grip rewrap), leather strip (binding), and tallow — all Common.
Bone-Tipped Arrows (×20) — Common
| Role | Material |
|---|---|
| Shaft | Pine or ash rod |
| Head | Wolf bone fragment or deer bone (split-chiseled) |
| Fletching | Bird feathers or stiff grass |
| Binding | Deer gut |
| Adhesive | Pine resin |
Output: The cheapest viable arrow. Wolf bone fragments and deer bone are the primary inputs — they are the permanent high-volume sink for Common bone material. Every active archer carries bone-tipped arrows for trash-mob encounters and practice, reserving iron-headed arrows for serious targets. Deer gut binding is always present.
Iron-Headed Arrows (×20) — Crafted to Fine
| Role | Material | Quality |
|---|---|---|
| Shaft | Ashwood or pine rod | Common |
| Head | Crude or refined iron (punched head) | Common → Crafted |
| Fletching | Bird feathers | Common |
| Binding | Wolf sinew or deer gut | Common |
| Adhesive | Pine resin | Common |
Output: Standard combat arrows. Crude iron heads from goblinoid scrap stock are entirely valid here at Common grade. Sinew or gut binding and pine resin adhesive are always Common. A veteran archer upgrading to Fine-quality iron heads for boss encounters still carries Common sinew-bound shaft arrows for standard use.
Hunter's Bow — Common to Fine
| Role | Material | Quality |
|---|---|---|
| Limbs | Yew or ash stave | Common → Fine |
| String | Deer gut or wolf sinew | Common |
| Grip wrap | Deer hide strip | Common |
| Nock tips | Wolf bone fragments | Common |
| Finish | Boar tallow rub | Common |
Output: The standard hunting bow. String replacement is the primary maintenance cost — gut strings wear and snap. This creates permanent consumption of deer gut and wolf sinew by every active archer. A veteran with a Fine yew bow still restrings it with Common deer gut. Nock tips from wolf bone are always present.
Superior Recurve Bow — Fine to Superior
| Role | Material | Quality |
|---|---|---|
| Limbs | Ashwood or ironwood stave | Fine → Superior |
| Sinew backing | Kivisusi or Bergulfr sinew | Fine → Superior |
| Horn nocks | Aurochs horn tips | Fine |
| String | Wolf sinew (heavy) | Crafted → Fine |
| Grip wrap | Lynx pelt strip | Fine |
| Limb conditioning | Boar tallow rub | Common |
| Nock tip reinforcement | Wolf bone tips | Common |
| Finish | Wax or lacquer | Crafted |
Output: A recurve bow with higher draw weight and effective range than the straight-limb hunter's bow. The sinew backing prevents limb separation under tension — it is the signature addition. Wolf bone nock tips and boar tallow limb conditioning are the same Common-grade inputs used on a basic bow. The wax finish is Crafted-grade — the only recipe-level upgrade in the structural support group.
Masterwork Compound Bow — Superior to Exceptional
Requires Elder Jokipuli jaw sinew (boss-grade). Expert+ Woodworking. Advanced Workshop minimum.
| Role | Material | Quality |
|---|---|---|
| Limbs | Aged ironwood stave | Superior |
| Sinew backing | Elder jaw sinew (Jokipuli boss) | Exceptional |
| Horn nocks | Aged aurochs horn | Superior |
| String | Constriction sinew (Suopuli) | Superior |
| Grip wrap | Tunturikat elder pelt strip | Exceptional |
| Limb conditioning | Boar tallow rub | Common |
| Nock tip reinforcement | Wolf bone tips | Common |
| Finish | Lacquer coat + wax seal | Fine |
Output: The peak bow in the launch region. The Jokipuli elder jaw sinew backing and Suopuli constriction sinew string are the signature materials — the jaw sinew's extraordinary tensile strength allows limb flex under tension that standard sinew would fail under, and the constriction sinew string resists creep under sustained draw weight. The boar tallow limb conditioning and wolf bone nock tips are exactly the same Common inputs as on the cheapest bow. These structural roles never change regardless of the bow's quality tier.
Armor Reinforcement¶
Scale Plate Insert Set — Fine to Superior
| Role | Material |
|---|---|
| Plates | River-stalker scale (Jokipuli) or Suohauki scale-ridge |
| Backing | Leather strip |
| Rivets | Crude iron |
| Adhesive | Pine resin |
Output: A set of scale plates installed as chest reinforcement inside a leather armor shell. The scale plate insert slot is the upgrade path for mid-tier heavy leather armor — it does not replace the armor, it improves it. Crude iron rivets and leather backing are always Common. This creates a retrofit demand for crude iron rivets at mid-to-high gear tiers.
Woodworking¶
Handles and Grips¶
Antler, horn, tusk, and bone provide specialty handles that wood cannot replicate in specific roles — grip texture when wet, thermal insulation, density gradient for balance, and decorative value. They fill the frame role in tool and weapon recipes.
Antler-Handle Skinning Set — Fine
| Role | Material |
|---|---|
| Blades (×2) | Fine refined iron (knife + hook grind) |
| Handles | Maeshirvi or Kaaduaran antler section |
| Grip pin | Iron pin (Common) |
| Finish | Boar tallow rub |
Output: A matched skinning knife and skinning hook with antler handles. The antler grip texture remains non-slip when coated in blood — a property wood grips lack. Iron grip pin and tallow finish are always Common.
Matched Tool Handle Set — Crafted to Superior
| Role | Material | Quality |
|---|---|---|
| Handle blanks | Kaaduaran antler, Maesarw horn, or Coedwych tusk | Crafted → Superior |
| Pin set | Iron pins | Common |
| Wrap | Leather or sinew | Common |
| Finish | Boar tallow or oil | Common |
Output: A matched set of handles for harvest tools, survey instruments, or tinkering equipment. Grand rack antler (boss Kaaduaran) reaches Superior quality — this allows tool sets to be crafted at Superior quality rather than Fine, giving a measurable output-quality lift to any gathering or crafting skill that uses these tools. The iron pins and leather wrap are always Common regardless of antler grade.
Powder Horn — Crafted to Fine
| Role | Material |
|---|---|
| Body | Aurochs horn (hollowed, sealed at tip) |
| End cap | Iron fitted cap |
| Neck strap | Leather thong |
| Plug | Common wax |
Output: A sealed powder horn for alchemical powder or black-powder storage. Aurochs horn is the only organic material with the right wall density and structural geometry to hollow cleanly and seal reliably. No substitute material exists for the body. The iron cap, leather strap, and wax plug are always Common.
Hunting Horn (Instrument) — Superior
Requires aged boss-grade Maesarw horn.
| Role | Material |
|---|---|
| Body | Aged Maesarw horn (boss-grade) |
| Mouthpiece fitting | Iron or refined copper |
| Strap mount | Leather loop |
Output: A functional instrument used as a hunting signal horn and as a morale item for village celebrations. The aged aurochs horn must be a boss-grade specimen — younger, thinner horns cannot hold the resonant chamber geometry when worked. Iron mouthpiece fitting and leather strap are always Common.
Alchemy and Medicine¶
All alchemy recipes require a base medium (oil, fat, or spirit base), a stabilizer (salt or mineral powder), and a container (vial or jar plus wax seal). These inputs are present in every recipe regardless of how rare the active ingredient is.
Recovery and Medicine¶
Basic Recovery Salve — Common to Crafted
| Role | Material | Quality |
|---|---|---|
| Active ingredient | Dried common herb bundle | Common |
| Base medium | Rendered beast fat (wolf, boar, any) | Common |
| Stabilizer | Common salt | Common |
| Container | Clay vial | Common |
| Seal | Wax plug | Common |
Output: A basic wound salve. Permanently relevant — new adventurers need these constantly, and veterans carry them as cheap field dressing for minor injuries. Every beast kill that produces fat also produces salve base material. Common salt and wax plug are always present.
Bear Gall Endurance Preparation — Fine to Superior
| Role | Material | Quality |
|---|---|---|
| Primary active | Bear gall (intact, Tapiokarhu) | Fine → Superior |
| Secondary active | Antler velvet (seasonal) | Crafted → Fine |
| Base medium | Refined oil | Fine |
| Emulsifier | Bog beetle oil | Fine → Superior |
| Stabilizer | Mineral salt | Crafted |
| Container | Glass vial | Crafted |
| Seal | Wax plug | Common |
Output: A high-grade endurance preparation that extends effective combat duration, reduces injury risk in sustained encounters, and shortens Recovery phases. Bear gall provides the primary active compound — it cannot be substituted. Bog beetle oil acts as an emulsifier that keeps the bear gall and antler velvet compounds suspended without separating. Without the bog beetle oil, the preparation separates in the vial and the active compound distributes unevenly. Wax plug and mineral salt are always present.
Swamp Condition Medicine — Fine to Superior
Exclusive to Metsadu herb elder commission line and Trevalkaan Physician.
| Role | Material | Quality |
|---|---|---|
| Primary active | Swamp gland paired (Suohauki, intact) | Fine → Exceptional |
| Supporting reagent | Bog fat | Fine |
| Base medium | Rendered animal fat | Common |
| Stabilizer | Common salt | Common |
| Container | Clay jar | Crafted |
| Seal | Wax plug | Common |
Output: A specialist medicine for bog fever, rot-wound, and extended wetland exposure conditions. The paired swamp gland is a unique active ingredient — there is no substitute for it in this recipe family. The bog fat is a supporting reagent (it carries the gland's active compounds into suspension). Rendered animal fat, Common salt, and wax plug are always present. The uniqueness of this recipe creates sustained demand for Suohauki glands at all progression levels because bog conditions persist in all expedition routes that cross the marsh.
Physician's Stamina Tonic — Crafted to Fine
| Role | Material | Quality |
|---|---|---|
| Active ingredient | Antler velvet (Maeshirvi or Kaaduaran, spring) | Crafted → Fine |
| Base medium | Refined oil or spirit base | Crafted |
| Stabilizer | Mineral salt | Crafted |
| Container | Glass vial | Crafted |
| Seal | Wax plug | Common |
Output: A stamina recovery tonic. The antler velvet active compound reduces fatigue accumulation during march phases and shortens Recovery phase duration. Antler velvet is seasonal — spring-only harvest. Supply drops to near-zero in autumn and winter, causing price spikes. Wax plug is always Common. Glass vial is always Crafted — it never upgrades to a rare container because the vial's quality does not affect the preparation.
Toxins and Paralytic Preparations¶
Spider Anti-Venom — Crafted to Fine
| Role | Material | Quality |
|---|---|---|
| Active ingredient | Brynhämähäkki venom (diluted) | Fine |
| Desensitiser | Chitin dust (Suokuori) | Crafted → Fine |
| Base medium | Bear fat or refined oil | Crafted |
| Stabilizer | Mineral salt | Crafted |
| Container | Glass vial | Crafted |
| Seal | Wax plug | Common |
Output: An antitoxin for spider and serpent venom exposure. The diluted venom provides an immune priming response (desensitization model); the chitin dust is a secondary active that binds the venom compound and controls release rate. Both spider venom and chitin dust are required — one without the other produces an ineffective preparation. Bear fat and mineral salt are always Crafted-grade support materials. Wax plug is always Common.
Paralytic Extract (Hunting Grade) — Fine to Superior
| Role | Material | Quality |
|---|---|---|
| Active | Marsh paralytic gland (Suopuli, intact) | Fine → Superior |
| Base | Spirit base (grain alcohol) | Crafted |
| Stabilizer | Mineral salt | Fine |
| Carrier | Bog fat | Fine |
| Container | Glass vial (sealed) | Fine |
| Seal | Wax plug | Common |
Output: A paralytic preparation with three applications: applied to trap jaw faces to reduce prey struggling (preserving hide quality), applied to arrowheads for large game hunting, and applied to weapon edges for combat support against large or heavily armored creatures. The spirit base and bog fat are the carrier system that distributes the paralytic compound evenly across a coated surface. Wax plug is always Common.
Paralytic Extract (Combat Grade) — Superior to Exceptional
| Role | Material | Quality |
|---|---|---|
| Active | Elder paralytic gland (Suopuli boss, intact) | Exceptional |
| Concentrate | Suopuli constriction sinew extract | Superior |
| Base | Pure spirit base | Fine |
| Stabilizer | Fine mineral salt | Fine |
| Carrier | Bog fat | Fine |
| Container | Glass vial | Fine |
| Seal | Wax plug | Common |
Output: The highest-grade paralytic preparation in the launch region. Requires an intact boss-grade Suopuli gland and a constriction sinew extraction step. The constriction sinew extract acts as a binding agent that increases tissue adhesion of the paralytic compound — it is not a standalone active ingredient but increases the preparation's effectiveness by roughly 40% when present. Wax plug remains Common in this Exceptional-tier recipe.
Warding and Protective Preparations¶
Basic Warding Preparation — Crafted to Fine
| Role | Material | Quality |
|---|---|---|
| Active | Wight ash (Karnhaunt or Hjalmarift) | Crafted → Fine |
| Binding reagent | Barrow earth (charged) | Crafted → Fine |
| Base medium | Spirit base | Crafted |
| Stabilizer | Common salt | Common |
| Container | Clay vial | Common |
| Seal | Wax plug | Common |
Output: A warding preparation applied to camp perimeters, door thresholds, or worn as a carried ward. Provides partial protection against undead fear effects and reduces probability of undead approach within application radius. The wight ash is the active ingredient — it cannot be substituted. Barrow earth acts as a binding reagent that anchors the ward's effect to a fixed location. Common salt and wax plug are always present.
Advanced Warding Preparation — Fine to Superior
| Role | Material | Quality |
|---|---|---|
| Active (terrestrial shade) | Superior wight ash (Karnhaunt) | Superior |
| Active (drowned) | Maren silt residue (Maarenvaki) | Fine |
| Arcane catalyst | Arcane binding residue (Karnwarden) | Fine → Superior |
| Base medium | Refined spirit base | Fine |
| Stabilizer | Mineral salt | Fine |
| Container | Glass vial | Crafted |
| Seal | Wax plug | Common |
Output: An advanced warding preparation effective against the full range of undead types encountered in the Frontier Marches. Three distinct undead-sourced components are required simultaneously — removing any one of the three drops the preparation to basic-tier effectiveness against the corresponding undead type. The Karnwarden arcane catalyst is what makes the preparation effective against Construct-origin undead interference (relevant in karst ruin approaches where Karnwarden and Dursentri co-occupy sites with shades). Glass vial and wax plug are always present.
Bog Waterproofing Oil (Industrial Grade) — Fine to Superior
| Role | Material | Quality |
|---|---|---|
| Active | Bog fat (Suohauki) | Fine → Superior |
| Thickener | Bog beetle oil | Fine |
| Carrier and volume | Common beast tallow | Common |
| Salt base | Common salt | Common |
| Container | Small clay jar | Common |
Output: A waterproofing oil with performance significantly above standard tallow rubs. Applied to leather armor, rope, tent seams, and expedition gear before marsh, river, and wet-weather operations. The bog fat provides the active water-resistance property but is too viscous to apply directly at normal temperatures — the Common beast tallow acts as a carrier and volume extender that makes the application workable. Without the tallow, the bog fat beads on leather rather than penetrating. Common tallow is permanently required in this superior-tier preparation.
Thornboar Corrosive Solvent — Crafted to Fine
| Role | Material | Quality |
|---|---|---|
| Active | Thornboar bile | Crafted → Fine |
| Acid stabilizer | Mineral powder | Crafted |
| Carrier | Spirit base | Crafted |
| Container | Clay jar (acid-rated) | Crafted |
Output: An industrial solvent used in metalworking for descaling and flux applications, and in leatherworking for preparing hides for tanning (the bile's acid content opens the hide fiber structure for dye and fat absorption). Standard clay vials are degraded by the bile — this recipe requires acid-rated clay jars, which are a distinct item from standard clay vials. This creates a secondary demand for acid-rated ceramic containers as a permanent Alchemy consumable.
Cooking and Provisioning¶
Every meat tier has a permanent recipe. No meat type falls out of use because expedition supply is always partially filled with the cheapest available input.
Lean Field Ration — Common (permanent)
| Role | Material |
|---|---|
| Protein | Wolf meat, rat meat, or any lean beast meat |
| Filler | Grain or dried root |
| Salt | Common salt |
| Wrap | Cloth or leaf wrap |
Output: A single-serving field ration with baseline calorie content. Every new character, every training day at the Adventurers Hall, every low-priority expedition supply slot runs on this. Wolf meat has no better recipe than this — it never upgrades into something else. But it never stops being needed because ration demand never stops. Common salt and cloth wrap are always present.
Standard Venison Ration — Common to Fine
| Role | Material | Quality |
|---|---|---|
| Protein | Deer or stag meat | Common → Fine |
| Filler | Grain | Common |
| Salt | Common salt | Common |
| Preservation | Field smoking (common fuel) | — |
| Wrap | Cloth | Common |
Output: The most traded food item in Trevalkaan's market. Fine venison ration carries a small positive morale modifier for the expedition. Common venison ration provides neutral morale. Both are produced from the same recipe at different meat grades. Common salt and common fuel are always consumed regardless of meat quality.
Cured Boar Provision — Common to Fine
| Role | Material | Quality |
|---|---|---|
| Protein | Boar meat | Common → Fine |
| Binder/preserve | Boar fat | Common |
| Salt | Common salt | Common |
| Casing | Gut casing or cloth | Common |
Output: A salt-cured pork provision with good calorie density and longer shelf life than smoked venison. The boar fat is both a byproduct of the same harvest and a structurally required ingredient — it binds the salt cure and prevents surface oxidation during the curing window. You need both boar meat and boar fat from the same kill. This paired demand is intentional and permanent.
Premium Aurochs Provision — Fine to Superior
| Role | Material | Quality |
|---|---|---|
| Protein | Aurochs beef | Crafted → Fine |
| Fat enrichment | Aurochs tallow | Common → Crafted |
| Salt | Mineral salt | Fine |
| Fuel | Hardwood (for long smoking) | Common |
| Wrap | Wax-sealed cloth | Common → Crafted |
Output: The highest-calorie and highest-morale provision available from a single recipe input at the Fine-tier mark. Provides a significant positive morale modifier for the expedition and a cold-tolerance buff during mountain expeditions due to its calorie density. Fine mineral salt is specifically required — Common salt produces a Crafted-tier version of this recipe, but Fine mineral salt is required to reach the Fine output quality. The wax-sealed cloth wrap and hardwood fuel are always present.
Smoked Bear Pack — Fine to Superior
| Role | Material | Quality |
|---|---|---|
| Protein | Bear meat | Crafted → Fine |
| Fat enrichment | Bear fat (rendered) | Crafted → Fine |
| Salt | Common salt | Common |
| Fuel | Hardwood | Common |
| Wrap | Wax-sealed heavy cloth | Crafted |
Output: The highest-calorie-per-weight provision in the launch region. A full bear provision pack provides sufficient calories for 2 days of hard expedition work in one portion — it is the preferred ration for winter mountain expeditions. Common salt and hardwood fuel are always present regardless of bear meat quality.
Smoked River Fish Pack — Common to Fine
| Role | Material | Quality |
|---|---|---|
| Protein | Maarenhauki or Maeshirvi river fish | Common → Fine |
| Salt | Common salt | Common |
| Fuel | Common fuel | Common |
| Wrap | Cloth strip | Common |
Output: A compact, lightweight river fish provision. Preferred for high-mobility expeditions where pack weight matters more than morale bonus. Arujoki produces this in bulk; the River Market in Trevalkaan treats it as a staple. Common salt and common fuel are always present.
Smoked Eel (Delicacy) — Crafted to Fine
| Role | Material | Quality |
|---|---|---|
| Protein | Jokilaakso flesh | Crafted → Fine |
| Basting medium | Eel liver oil (from same kill) | Crafted → Fine |
| Salt | Common salt | Common |
| Fuel | Oak or hardwood | Common |
| Wrap | Fine cloth | Crafted |
Output: A delicacy provision that commands premium market prices at Arujoki and Trevalkaan's provisioners. The eel liver oil is used as a basting medium during smoking — it carries aromatic compounds from the eel's own diet that cannot be replicated with generic oil. The eel liver oil must come from the same kill (or same species batch). Common salt and hardwood fuel are always present.
Tinkering¶
Tinkering uses claws, fangs, teeth, carapace, silk, and arcane components to produce tools, instruments, trap mechanisms, and functional fittings.
Hook Set (×4) — Common to Fine
| Role | Material |
|---|---|
| Hook blank | Wolf canine, cat claw, or cave rat incisor |
| Binding | Leather strip or sinew |
| Ring | Iron wire (Common) |
Output: Field hooks for hanging, snaring, or fishing. Wolf canine, cat claw, and cave rat incisor all fill the blank role. They are not interchangeable for quality — wolf canine is Fine ceiling, cat claw is Crafted, rat incisor is Common — but all three are permanently in demand because hooks are consumed constantly. Iron wire is always Common regardless of which blank material is used.
Clasp Hardware Set (×4) — Crafted to Fine
| Role | Material |
|---|---|
| Clasp face | Wolf canine or antler segment |
| Spring pin | Iron wire |
| Body | Iron (Common) |
Output: Clasp hardware for packs, armor, and saddle closures. The wolf canine clasp is lighter than a fully iron clasp while providing equivalent closure force — it is preferred by players prioritizing pack weight. The iron spring pin and iron body are always Common regardless of canine quality.
Precision Binding Application — Fine to Superior
| Role | Material |
|---|---|
| Cord | Spider silk thread (processed, Brynhämähäkki) |
| Anchor wrap | Leather strip |
| Seal | Common wax |
Output: A precision binding wrap for fine tool joints, instrument mounts, and light weapon grips where maximum tactile control is required. Spider silk processed thread has tensile strength far exceeding sinew or gut at equivalent diameter — this is the property that makes it irreplaceable in this role, not its quality tier per se. A Common leather strip anchors the silk to the substrate; Common wax seals the wrap ends against moisture. Both are always present.
Warding Device (Passive) — Crafted to Fine
| Role | Material |
|---|---|
| Core | Arcane binding residue (Karnwarden) |
| Housing | Iron fitting |
| Binding | Leather strip |
| Inscription substrate | Barrow earth (charged) |
| Seal | Common wax |
Output: A passive warding device installed at camp perimeters, village thresholds, or dungeon approach points to reduce undead approach probability. The arcane binding residue is the functional core — no substitute exists. Barrow earth provides the inscription surface that anchors the ward geometrically. Iron fitting and leather binding are structural. Wax seals the assembly against weather. All structural inputs are Common regardless of residue quality.
Warding Device (Advanced) — Fine to Superior
| Role | Material |
|---|---|
| Core | Advanced arcane binding residue (Dursentri) |
| Secondary resonator | Arcane binding residue (Karnwarden) |
| Housing | Iron or refined iron fitting |
| Binding | Leather strip |
| Inscription substrate | Barrow earth (charged) |
| Seal | Fine wax |
Output: An advanced warding device effective against both mundane undead and construct-origin interference. The Dursentri advanced residue is required — without it the device cannot address the resonance frequency of iron-bound arcane constructs. The Karnwarden residue acts as a tuning secondary (the two residues together create an interference pattern that covers a wider undead category range than either alone). Leather strip and iron fitting remain structural Common/Crafted inputs even at this tier.
Insect Carapace Scraper — Crafted to Fine
| Role | Material |
|---|---|
| Face blank | Beetle carapace plate (Suokuori) |
| Frame | Iron rod |
| Grip binding | Leather strip |
Output: A lightweight scraper tool used in hide preparation and leather finishing. The beetle carapace is rigid enough to hold an edge for scraping while being significantly lighter than an iron scraper. Leatherworkers who process high volumes of hide favor it because reduced tool weight decreases fatigue during long work sessions. Iron rod and leather binding are always Common.
Material Permanence Summary¶
Every material from frontier-marches-bestiary.md has at least one permanent recipe that consumes it at all progression levels. The table below shows the mechanism by which each material avoids obsolescence.
| Material | Quality range | Why it never leaves demand |
|---|---|---|
| Wolf pelt | Common → Fine | Shell in Hunter's Quiver; inner lining in Cold-Weather Cloak at all quality tiers including Exceptional outer shells |
| Wolf sinew | Common → Crafted | Bowstring on all bows; permanent repair demand from every archer |
| Wolf meat | Common | Lean Field Ration — cheapest permanent food recipe; never upgraded out |
| Wolf bone fragments | Common | Bone-Tipped Arrows (×20); nock tips on all bows regardless of bow quality; bone needles |
| Wolf canine | Crafted → Fine | Hook Set and Clasp Hardware Set — consumed with every quiver, pack, and saddle made |
| Deer hide | Common → Fine | Light Leather Armor; inner pad in Wading Boots; shell of Field Pack |
| Deer gut | Common | Bowstring on Hunter's Bow; repair stock for all bows |
| Deer/stag antler | Common → Fine | Antler-Handle Skinning Set; Matched Tool Handle Set |
| Venison | Common → Fine | Standard Venison Ration — highest-volume food in Trevalkaan market |
| Boar hide | Common → Fine | Medium Leather Chest shell; outer sole of all boot recipes |
| Boar fat | Common → Crafted | Waterproofing finish on every leather item; limb conditioning on all bows; carrier medium in Bog Waterproofing Oil |
| Boar bristle bundle | Common → Fine | Quiver stiffener; Hunter's Quiver permanent component |
| Boar tusk pair | Crafted → Fine | Matched Tool Handle Set (handles); Woodworking structural inserts |
| Boar meat | Common → Fine | Cured Boar Provision — paired demand with boar fat |
| Bear hide | Crafted → Superior | Heavy armor lining; Cold-Weather Cloak inner composite layer |
| Bear fat | Crafted → Fine | Carrier medium in Bear Gall Endurance Preparation (cannot be substituted in that role) |
| Bear bone | Crafted → Fine | Heavy Tool Handle Set; structural pegs in pack frames |
| Bear gall | Fine → Superior | Bear Gall Endurance Preparation — permanent demand from Physician |
| Bear meat | Crafted → Fine | Smoked Bear Pack — highest-calorie provision in launch region |
| Bear claw set | Crafted → Fine | Hook Set and Clasp Hardware Set (high-tier variant) |
| Aurochs hide (thick) | Crafted → Superior | War Pack shell; Heavy Leather Armor; Saddle seat |
| Aurochs tallow | Common → Crafted | Preservation medium in Premium Aurochs Provision; leather finish; rendering fat base |
| Aurochs bone | Crafted → Fine | Bone Saw handle; tool handle set; wagon joint inserts |
| Aurochs horn | Crafted → Fine | Powder Horn; Recurve Bow nock ends; Hunting Horn |
| Aurochs beef | Crafted → Fine | Premium Aurochs Provision — high morale expedition food |
| Tapiokarhu pelt | Crafted → Superior | Cold-Weather Cloak outer shell (Crafted–Superior tier) |
| Thornboar plate-hide | Crafted → Superior | Boar Hunter's Vest; Heavy Leather Chest shell |
| Thornboar tusk | Fine → Superior | Matched Tool Handle Set (Superior ceiling tier) |
| Thornboar bile | Crafted → Fine | Thornboar Corrosive Solvent — metalworking and leatherworking industrial use |
| Thornboar meat | Crafted → Fine | Cured Boar Provision (higher-quality source) |
| Cat pelt | Common → Fine | Herb Pouch shell; Light Leather Gloves back panel; Cold-Weather Cloak collar trim |
| Cat sinew | Common → Crafted | Light Leather Gloves stitching; Skinning Knife grip wrap — fineness is irreplaceable |
| Cat claw set | Common → Crafted | Hook Set (Crafted-ceiling version) |
| Kivisusi/Bergulfr sinew | Crafted → Fine | Recurve Bow sinew backing — required for that quality step |
| Bergulfr winter pelt | Crafted → Exceptional | Cold-Weather Cloak outer shell (Fine–Exceptional tier) |
| Tunturikat pelt | Crafted → Exceptional | Masterwork Bow grip wrap; Cold-Weather Cloak collar trim (high-tier) |
| Metsäkath pelt | Common → Fine | Herb Pouch shell; Light Leather Gloves back panel |
| Kaaduaran hide | Crafted → Fine | Leatherworking: stag-grade light armor and boots |
| Deer/Kaaduaran antler | Common → Fine | Skinning Set handles; Matched Tool Handle Set |
| Suohauki skin | Fine → Exceptional | Wading Gear Set; Waterproof Armor Layer; Expedition Tent fly panel |
| Suohauki bog fat | Fine → Superior | Carrier for Bog Waterproofing Oil; tanning agent for Exceptional hides |
| Suohauki swamp gland | Fine → Exceptional | Swamp Condition Medicine — unique active, no substitute |
| Suohauki scale-ridge plates | Fine → Superior | Scale Plate Insert Set; Exceptional Chest reinforcement panels |
| Jokipuli skin | Fine → Exceptional | Wading Gear Set (alternative source to Suohauki) |
| Jokipuli jaw sinew | Fine → Exceptional | Masterwork Compound Bow sinew backing — required for Exceptional bow tier |
| Brynhämähäkki spider silk | Fine → Superior | Precision Binding Application — irreplaceable by weight-to-strength property |
| Brynhämähäkki venom sac | Fine → Superior | Spider Anti-Venom — permanent demand from spider/serpent zones |
| Suokuori beetle carapace | Crafted → Fine | Medium armor reinforcement panels; Insect Carapace Scraper |
| Suokuori chitin dust | Crafted → Fine | Spider Anti-Venom secondary active; hard-finish coating for cloth armor |
| Suokuori bog beetle oil | Fine → Superior | Bear Gall Endurance Preparation emulsifier (irreplaceable); Bog Waterproofing Oil thickener |
| Suopuli serpent hide | Fine → Superior | Wading Gear seam treatment (serpent fat); Wading Boots waterproof layer |
| Suopuli paralytic gland | Fine → Exceptional | Paralytic Extract (both tiers) — permanent demand from all trap-using hunters |
| Suopuli constriction sinew | Fine → Superior | Masterwork Bow string; Paralytic Extract (combat grade) binding agent |
| Maarenhauki scale strips | Crafted → Fine | Scale Plate Insert Set (alternative source) |
| Maarenhauki river flesh | Common → Fine | Smoked River Fish Pack — compact expedition provision |
| Jokilaakso eel flesh | Crafted → Fine | Smoked Eel (Delicacy) — premium market item |
| Jokilaakso eel liver oil | Crafted → Fine | Smoked Eel basting agent; Alchemy carrier base |
| Wight ash | Crafted → Superior | Both Warding Preparations — permanent from undead-clearing expeditions |
| Barrow earth (charged) | Crafted → Fine | Warding Device (all tiers) inscription substrate |
| Maren silt residue | Crafted → Fine | Advanced Warding Preparation — required for drowned-undead coverage |
| Karnwarden arcane binding residue | Fine → Superior | Basic and Advanced Warding Preparations; Warding Device |
| Dursentri advanced arcane residue | Superior → Exceptional | Warding Device (Advanced) core; Advanced Warding Preparation catalyst |
| Cave rat hide | Common → Crafted | Leatherworking scrap; patch material for field repairs |
| Cave rat incisors | Common → Crafted | Hook Set (Common-tier); cheapest fishing hook input |
| Crude iron scraps (goblinoid) | Common → Crafted | Iron Rivet Batch; Iron Buckle Set; Iron Stake Set; Mine Brace Set; Bone Saw blade — the highest-volume crafting sink in the launch region |
| Corroded iron fragments (Hjalmarift) | Common → Crafted | Crude iron processing input (requires extra refining step) |
| Peltorotta hide scraps | Common | Leatherworking scrap patch material; field repair stock |
| Common salt | Common | Consumed in every hide tanning step, every meat preservation step, and every alchemy stabilizer slot — the single highest-volume consumable in the game |
| Common wax | Common | Seals on all alchemy containers; leather seam treatment; bow finish |
| Common tallow | Common | Carrier base in alchemy; gear finish; rendering fat in cooking |
| Charcoal / fuel | Common | Every forge step, every smoking step, every kiln step — never stops being burned |
Related Systems¶
frontier-marches-bestiary.md— source creatures for all materials abovecrafting-and-itemization.md— quality resolution rules, workshop tier, skill band tablematerial-relevance-and-recipe-structure.md— anti-obsolescence design rules, substitution modelgathering-and-resource-ecology.md— node depletion, seasonal materials, field harvest activitiescreature-grade-escalation.md— how Elite and Boss specimens affect material quality ceilings